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Choose the next heist decision
Steal Or Die Entities: Monsters, Sound and Light
Four entities are advertised, with The Locust and The Hollow explicitly named in the official description. The roster guide keeps that total separate from the two documented names instead of filling the remaining slots with guesses. The focused encounter guides explain the information associated with each known monster.
EntitiesIdentify the current entity roster, roles and supported differences without inventing a fourth name.
Official experience and creator
Open the verified game or its Roblox creator community.
Choose your next question
Open the answer for the decision in front of you.
Entities
Identify the current entity roster, roles and supported differences without inventing a fourth name.
Read entitiesSound Detection
Explain footsteps and voice as detection risks and choose quieter team and movement habits.
Read sound detectionMonster Guide
Approach the playable entity role through sound clues, route interception and survivor priorities.
Read monster guideAll entities guides
Choose a focused answer from the full collection.
Guide
Entities
Distinguish the named monsters from assumptions about a complete power ranking.
Guide
Flashlight
Use light for a needed doorway or item while accounting for the beam the entity can see.
Guide
Monster Guide
Use survivor goals and sound clues to give the playable entity a hunting plan.
Guide
Sound Detection
Separate movement noise, voice and visible light before changing the route.
Guide
The Hollow
Keep room to change direction instead of sharing a long exposed approach with the crawler.
Guide
The Locust
Use the stairway warning to plan quieter approaches and a deliberate escape.
Selected guides
Three different decisions for your next run or session.
Entities decisions
Four entities are advertised, with The Locust and The Hollow explicitly named in the official description. The roster guide keeps that total separate from the two documented names instead of filling the remaining slots with guesses. The focused encounter guides explain the information associated with each known monster.
Survivors must consider both what they reveal and where they intend to go. Footsteps and voice can be heard, while flashlight use can expose a position visually. Quiet movement and a dark corridor are not guarantees of safety. Sound detection and flashlight guidance own those separate signals so you can correct the one that keeps revealing the route.
The playable monster role changes the same building into a hunt. Think about the destination behind a sound and the survivor’s loaded return rather than chasing every cue without a plan. The comparison article contrasts supported encounter contexts for Locust and Hollow; it does not turn two known names into a four-monster strength ranking.
Steal Or Die gameplay context
Watch the building search and return in the same Roblox experience.
Continue with another decision
EntitiesIdentify the current entity roster, roles and supported differences without inventing a fourth name.Sound DetectionExplain footsteps and voice as detection risks and choose quieter team and movement habits.Monster GuideApproach the playable entity role through sound clues, route interception and survivor priorities.
Questions about entities
How many entities are advertised?
The developer advertises four. This wiki names Locust and Hollow where supported and does not invent the other two names.
EntitiesCan voice reveal a survivor?
Yes. The official description says the entity hears footsteps and voice. Treat communication as part of the route decision.
Sound DetectionDoes a flashlight affect detection?
The light can reveal a survivor visually. Use it for a deliberate look while keeping the next movement and hiding destination in mind.
Flashlight
Entities
Identify the current entity roster, roles and supported differences without inventing a fourth name.

