The arithmetic
Spendable = max(0, balance − reserve). Purchases = floor(spendable ÷ entered price). The unused amount remains visible.
Enter extracted cash, the price you see and a reserve to keep. Calculate how many equal-price purchases fit before deciding what to spend.
Use the price displayed for your intended purchase. Equal-cost arithmetic does not predict a case reward or changing offers.
The arithmetic runs in your browser without a Roblox login. Results use only the values you enter.
Spendable = max(0, balance − reserve). Purchases = floor(spendable ÷ entered price). The unused amount remains visible.
Read the intended purchase price in your current game. This tool does not supply a universal shop price.
An affordable case is not a guaranteed skin. The calculation does not predict reward odds, trade values or future prices.
Equal-price purchases that fit after the reserve, plus the remainder and any shortfall to your target.
No. Enter the price you see. The result is arithmetic, not a reward prediction.
No. Enter a balance yourself; the calculation runs in your browser without logging in.