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Choose the next heist decision
Steal Or Die Maps: Facility, Office, Dorm and Supermarket
The official map roster is Facility, Office, American Dorm and Supermarket. Learn the building in front of you rather than transfer a remembered exit or stair arrangement from another setting. The map overview gives each setting a purpose; individual guides concentrate on a useful search and return decision.
FacilityPlan a Facility search around supported room, loot and escape landmarks.
Official experience and creator
Open the verified game or its Roblox creator community.
Choose your next question
Open the answer for the decision in front of you.
Facility
Plan a Facility search around supported room, loot and escape landmarks.
Read facilityOffice
Plan an Office search using supported floors, loot landmarks and return routes.
Read officeAmerican Dorm
Use American Dorm’s supported floors and exits to organize a manageable loot run.
Read american dormAll maps guides
Choose a focused answer from the full collection.
Guide
American Dorm
Connect the floor you search to a usable exit before filling the haul.
Guide
Facility
Keep the drive-room detour inside a return route you can finish.
Guide
Hiding Spots
Use a hiding option to create the next movement choice instead of assuming immunity.
Guide
Maps
Choose the map question you need before memorizing a route from another setting.
Guide
Office
Keep an upstairs detour attached to the stair route and the actual exit.
Guide
Supermarket
Learn a return on Supermarket before extending the search with a heavier load.
Guide
Vents
Prepare the screwdriver and cover interaction before relying on a vent during pressure.
Selected guides
Three different decisions for your next run or session.
Maps decisions
The official map roster is Facility, Office, American Dorm and Supermarket. Learn the building in front of you rather than transfer a remembered exit or stair arrangement from another setting. The map overview gives each setting a purpose; individual guides concentrate on a useful search and return decision.
Facility pairs institutional corridors with technical-room searching. Office puts desk-room pickups and an upstairs trip into the return decision. American Dorm connects bedrooms with interior stairs and the direction back out. The v1.45 announcement names Facility and Office expansions, so older observations should not be treated as complete unchanged floor plans.
Supermarket has its own first-run learning task; no undocumented aisle plan is supplied here. Across settings, choose a hiding continuation before pursuit makes it urgent. A closet can be opened, a barricaded door is an obstacle rather than a completed escape, and vent access requires a screwdriver to unscrew its cover. The focused guides keep those limits visible.
Steal Or Die gameplay context
Watch the building search and return in the same Roblox experience.
Continue with another decision
Questions about maps
Which maps belong to this experience?
Facility, Office, American Dorm and Supermarket are the four officially named settings.
MapsWhich maps were expanded in v1.45?
The developer announcement names Facility and Office. Use the update guide for that scope and the map guides for route decisions.
UpdatesCan I use a vent immediately?
Prepare a screwdriver and unscrew the cover before counting on that access. Do not make an unopened vent the entire escape plan.
Vents
Facility
Plan a Facility search around supported room, loot and escape landmarks.

